esp32开发与应用(3.5寸触摸屏+lvgl)
【 声明版权所有欢迎转载请勿用于商业用途。 联系信箱feixiaoxing 163.com】既然屏幕的驱动、触控的驱动也好了那么下面要做的就是移植lvgl。其实不用lvgl自己直接操作屏幕开发也是可以的但就是比较麻烦开发起来也不是很美观看上去并不象一个产品。所以一般驱动ok了就会移植lvgl。1、lvgl vs qt由于版权的关系lvgl用的比较多。而目前我们开发的环境是mcu平台所以基本上还是lvgl为主。2、lvgl版本这里选用的版本不是最新的而是8.3.11但已经可以满足我们需求了。3、更新idf_component.yml文件这部分主要是加上后面我们需要引入的库## IDF Component Manager Manifest File dependencies: ## Required IDF version idf: version: 4.1.0 # # Put list of dependencies here # # For components maintained by Espressif: # component: ~1.0.0 # # For 3rd party components: # username/component: 1.0.0,2.0.0 # username2/component2: # version: ~1.0.0 # # For transient dependencies public flag can be set. # # public flag doesnt have an effect dependencies of the main component. # # All dependencies of main are public by default. # public: true lvgl/lvgl: version: ^8.3.11 espressif/esp_lvgl_port: version: ^2.3.04、删除不必要的CMakeLists.txt内容和大家想的不一样这里要尽量保证不引入额外的库idf_component_register(SRCS main.c INCLUDE_DIRS .)5、用ai编写demo文件因为是lvgl demo我们可以要求ai编写一个进度条的demo同时在进度条更新的时候更新label。实际测试的时候可能会出现各种问题比如lcd屏幕拿错、接线接错、频率设置错、函数位置放错等等。所以实际开发的时候反反复复是常有的事情大家还是需要耐心一点。注意触摸的pin都要连上。#include stdio.h #include stdlib.h #include string.h #include freertos/FreeRTOS.h #include freertos/task.h #include driver/spi_master.h #include driver/gpio.h #include esp_log.h #include esp_timer.h #include lvgl.h // CONFIG #define LCD_W 480 #define LCD_H 320 #define PIN_MOSI 13 #define PIN_CLK 14 #define PIN_CS 15 #define PIN_DC 2 #define PIN_RST 4 #define PIN_BL 12 #define TP_MOSI 23 #define TP_MISO 19 #define TP_CLK 18 #define TP_CS 5 #define TP_IRQ 27 static spi_device_handle_t spi_lcd; static spi_device_handle_t spi_tp; static const char *TAG ILI9488_LVGL; // // GPIO control // static inline void dc_cmd(void) { gpio_set_level(PIN_DC, 0); } static inline void dc_data(void) { gpio_set_level(PIN_DC, 1); } static void lcd_reset(void) { gpio_set_level(PIN_RST, 0); vTaskDelay(pdMS_TO_TICKS(100)); gpio_set_level(PIN_RST, 1); vTaskDelay(pdMS_TO_TICKS(150)); } // // SPI CMD / DATA // static void lcd_cmd(uint8_t cmd) { spi_transaction_t t { .length 8, .tx_buffer cmd, }; dc_cmd(); spi_device_polling_transmit(spi_lcd, t); } static void lcd_data(const void *data, int len) { spi_transaction_t t { .length len * 8, .tx_buffer data, }; dc_data(); spi_device_polling_transmit(spi_lcd, t); } // // ILI9488 INIT (stable version) // static void ili9488_init(void) { lcd_reset(); lcd_cmd(0x01); // Software reset vTaskDelay(pdMS_TO_TICKS(120)); lcd_cmd(0x11); // Sleep out vTaskDelay(pdMS_TO_TICKS(120)); // RGB565 mode (important for stability) lcd_cmd(0x3A); uint8_t pix 0x66; lcd_data(pix, 1); // MADCTL (display orientation) lcd_cmd(0x36); uint8_t mad 0x28; // change to 0x28 if upside-down lcd_data(mad, 1); lcd_cmd(0x29); // Display ON vTaskDelay(pdMS_TO_TICKS(50)); ESP_LOGI(TAG, LCD init OK); } // // Set drawing window // static void set_window(int x1,int y1,int x2,int y2) { uint8_t d[4]; lcd_cmd(0x2A); d[0]x18; d[1]x1; d[2]x28; d[3]x2; lcd_data(d,4); lcd_cmd(0x2B); d[0]y18; d[1]y1; d[2]y28; d[3]y2; lcd_data(d,4); lcd_cmd(0x2C); } // // Touch read (XPT2046 style) // static uint16_t tp_read(uint8_t cmd) { uint8_t tx[3] {cmd,0,0}; uint8_t rx[3] {0}; spi_transaction_t t { .length 24, .tx_buffer tx, .rx_buffer rx, }; spi_device_polling_transmit(spi_tp, t); return ((rx[1] 8) | rx[2]) 3; } static void touch_read(lv_indev_drv_t *drv, lv_indev_data_t *data) { if (gpio_get_level(TP_IRQ) 0) { >6、编译和测试实际开发的时候还有一种debug方法比较好那就是可以参考之前2.8寸屏时的demo。有的时候对比测试反而效率更高。至于编译、烧录这都是基本操作了。7、lvgl继续引入触摸机制和一般屏幕相比较触摸屏的优势显而易见。所以lvglport之后我们可以快速把触摸屏移植到lvgl主要就是一个touch_read回调函数。这个回调函数里面难的不是电压计算而是如何把电压换算成坐标。毕竟屏幕的旋转是经常遇到的事情。搞定了屏幕位置读取以及位置换算之后就可以写两个按钮看看触摸屏和lvgl结合起来应用效果如何。当然这里面主要的代码还是ai来写。#include stdio.h #include stdlib.h #include string.h #include freertos/FreeRTOS.h #include freertos/task.h #include driver/spi_master.h #include driver/gpio.h #include esp_log.h #include esp_timer.h #include lvgl.h static void lvgl_task(void *arg); // CONFIG #define LCD_W 480 #define LCD_H 320 #define PIN_MOSI 13 #define PIN_CLK 14 #define PIN_CS 15 #define PIN_DC 2 #define PIN_RST 4 #define PIN_BL 12 #define TP_MOSI 23 #define TP_MISO 19 #define TP_CLK 18 #define TP_CS 5 #define TP_IRQ 27 static spi_device_handle_t spi_lcd; static spi_device_handle_t spi_tp; static const char *TAG ILI9488_LVGL; // // GPIO control // static inline void dc_cmd(void) { gpio_set_level(PIN_DC, 0); } static inline void dc_data(void) { gpio_set_level(PIN_DC, 1); } static void lcd_reset(void) { gpio_set_level(PIN_RST, 0); vTaskDelay(pdMS_TO_TICKS(100)); gpio_set_level(PIN_RST, 1); vTaskDelay(pdMS_TO_TICKS(150)); } // // SPI CMD / DATA // static void lcd_cmd(uint8_t cmd) { spi_transaction_t t { .length 8, .tx_buffer cmd, }; dc_cmd(); spi_device_polling_transmit(spi_lcd, t); } static void lcd_data(const void *data, int len) { spi_transaction_t t { .length len * 8, .tx_buffer data, }; dc_data(); spi_device_polling_transmit(spi_lcd, t); } // // ILI9488 INIT (stable version) // static void ili9488_init(void) { lcd_reset(); lcd_cmd(0x01); // Software reset vTaskDelay(pdMS_TO_TICKS(120)); lcd_cmd(0x11); // Sleep out vTaskDelay(pdMS_TO_TICKS(120)); // RGB565 mode (important for stability) lcd_cmd(0x3A); uint8_t pix 0x66; lcd_data(pix, 1); // MADCTL (display orientation) lcd_cmd(0x36); uint8_t mad 0x28; // change to 0x28 if upside-down lcd_data(mad, 1); lcd_cmd(0x29); // Display ON vTaskDelay(pdMS_TO_TICKS(50)); ESP_LOGI(TAG, LCD init OK); } // // Set drawing window // static void set_window(int x1,int y1,int x2,int y2) { uint8_t d[4]; lcd_cmd(0x2A); d[0]x18; d[1]x1; d[2]x28; d[3]x2; lcd_data(d,4); lcd_cmd(0x2B); d[0]y18; d[1]y1; d[2]y28; d[3]y2; lcd_data(d,4); lcd_cmd(0x2C); } // // Touch read (XPT2046 style) // static uint16_t tp_read(uint8_t cmd) { uint8_t tx[3] {cmd,0,0}; uint8_t rx[3] {0}; spi_transaction_t t { .length 24, .tx_buffer tx, .rx_buffer rx, }; spi_device_polling_transmit(spi_tp, t); return ((rx[1] 8) | rx[2]) 3; } static void touch_read(lv_indev_drv_t *drv, lv_indev_data_t *data) { static bool touched false; if (gpio_get_level(TP_IRQ) 0) { data-state LV_INDEV_STATE_PRESSED; // Read raw touch coordinates uint16_t x_raw tp_read(0xD0); uint16_t y_raw tp_read(0x90); // Calibrate and convert to screen coordinates // Swap X and Y, and invert Y axis for correct orientation // Adjust these values based on your touch panel calibration int x (LCD_W * (3900 - y_raw)) / 3900; // very critical, by feixiaoxing int y LCD_H - 1 - (LCD_H * (x_raw - 100)) / 3900; // Clamp values if (x 0) x 0; if (x LCD_W) x LCD_W - 1; if (y 0) y 0; if (y LCD_H) y LCD_H - 1; data-point.x x; data-point.y y; if (!touched) { ESP_LOGI(TAG, Touch: x%d, y%d (raw: x%d, y%d), data-point.x, data-point.y, x_raw, y_raw); touched true; } } else { data-state LV_INDEV_STATE_RELEASED; touched false; } } // // LVGL flush (stable version) // static uint8_t line_buf[480 * 3]; static void lcd_flush(lv_disp_drv_t *disp, const lv_area_t *area, lv_color_t *color_p) { int w area-x2 - area-x1 1; int h area-y2 - area-y1 1; set_window(area-x1, area-y1, area-x2, area-y2); dc_data(); spi_transaction_t t { .length w * 3 * 8, .tx_buffer line_buf, }; for (int y 0; y h; y) { for (int x 0; x w; x) { uint16_t c color_p[y * w x].full; line_buf[x*30] ((c 11) 0x1F) 3; line_buf[x*31] ((c 5) 0x3F) 2; line_buf[x*32] (c 0x1F) 3; } spi_device_polling_transmit(spi_lcd, t); } lv_disp_flush_ready(disp); } // // UI // static lv_obj_t *bar; static lv_obj_t *label; static lv_obj_t *btn_inc; static lv_obj_t *btn_dec; static int progress 0; // Button callback functions static void btn_inc_event_cb(lv_event_t *e) { lv_event_code_t code lv_event_get_code(e); if (code LV_EVENT_CLICKED) { if (progress 100) { progress; char buf[32]; sprintf(buf, progress: %d%%, progress); lv_label_set_text(label, buf); lv_bar_set_value(bar, progress, LV_ANIM_ON); } } } static void btn_dec_event_cb(lv_event_t *e) { lv_event_code_t code lv_event_get_code(e); if (code LV_EVENT_CLICKED) { if (progress 0) { progress--; char buf[32]; sprintf(buf, progress: %d%%, progress); lv_label_set_text(label, buf); lv_bar_set_value(bar, progress, LV_ANIM_ON); } } } static void ui_create(void) { // Create progress bar bar lv_bar_create(lv_scr_act()); lv_obj_set_size(bar, 300, 30); lv_obj_align(bar, LV_ALIGN_CENTER, 0, -60); lv_bar_set_range(bar, 0, 100); lv_bar_set_value(bar, 0, LV_ANIM_OFF); // Create label to show percentage label lv_label_create(lv_scr_act()); lv_label_set_text(label, progress: 0%); lv_obj_align(label, LV_ALIGN_CENTER, 0, 0); lv_obj_set_style_text_font(label, lv_font_montserrat_14, LV_PART_MAIN); // Create increment button btn_inc lv_btn_create(lv_scr_act()); lv_obj_set_size(btn_inc, 100, 40); lv_obj_align(btn_inc, LV_ALIGN_CENTER, -80, 60); lv_obj_add_event_cb(btn_inc, btn_inc_event_cb, LV_EVENT_ALL, NULL); lv_obj_t *label_inc lv_label_create(btn_inc); lv_label_set_text(label_inc, ); lv_obj_center(label_inc); // Create decrement button btn_dec lv_btn_create(lv_scr_act()); lv_obj_set_size(btn_dec, 100, 40); lv_obj_align(btn_dec, LV_ALIGN_CENTER, 80, 60); lv_obj_add_event_cb(btn_dec, btn_dec_event_cb, LV_EVENT_ALL, NULL); lv_obj_t *label_dec lv_label_create(btn_dec); lv_label_set_text(label_dec, -); lv_obj_center(label_dec); } // LVGL Tick Timer static void lv_tick_cb(void *arg) { lv_tick_inc(1); // LVGL 1ms tick } // // Backlight control // static void backlight_init(void) { gpio_config_t io { .pin_bit_mask 1ULL PIN_BL, .mode GPIO_MODE_OUTPUT }; gpio_config(io); gpio_set_level(PIN_BL, 1); } // // MAIN ENTRY // void app_main(void) { gpio_set_direction(PIN_DC, GPIO_MODE_OUTPUT); gpio_set_direction(PIN_RST, GPIO_MODE_OUTPUT); // LCD SPI spi_bus_config_t bus_lcd { .mosi_io_num PIN_MOSI, .miso_io_num -1, .sclk_io_num PIN_CLK, .max_transfer_sz 1024 * 10 }; spi_bus_initialize(SPI2_HOST, bus_lcd, SPI_DMA_CH_AUTO); spi_device_interface_config_t dev_lcd { .clock_speed_hz 20 * 1000 * 1000, // 20MHz .mode 0, .spics_io_num PIN_CS, .queue_size 7, }; spi_bus_add_device(SPI2_HOST, dev_lcd, spi_lcd); // TOUCH SPI spi_bus_config_t bus_tp { .mosi_io_num TP_MOSI, .miso_io_num TP_MISO, .sclk_io_num TP_CLK, .max_transfer_sz 32 }; spi_bus_initialize(SPI3_HOST, bus_tp, SPI_DMA_CH_AUTO); spi_device_interface_config_t dev_tp { .clock_speed_hz 2 * 1000 * 1000, .mode 0, .spics_io_num TP_CS, .queue_size 3, }; spi_bus_add_device(SPI3_HOST, dev_tp, spi_tp); gpio_set_direction(TP_IRQ, GPIO_MODE_INPUT); // LCD INIT ili9488_init(); backlight_init(); // LVGL INIT lv_init(); static lv_color_t *buf1; buf1 heap_caps_malloc(LCD_W * 20 * sizeof(lv_color_t), MALLOC_CAP_DMA); static lv_disp_draw_buf_t draw_buf; lv_disp_draw_buf_init(draw_buf, buf1, NULL, LCD_W * 20); // LVGL tick timer (1ms) esp_timer_handle_t timer; const esp_timer_create_args_t tick_args { .callback lv_tick_cb, .name lv_tick }; esp_timer_create(tick_args, timer); esp_timer_start_periodic(timer, 1000); // 1ms static lv_disp_drv_t disp_drv; lv_disp_drv_init(disp_drv); disp_drv.hor_res LCD_W; disp_drv.ver_res LCD_H; disp_drv.flush_cb lcd_flush; disp_drv.draw_buf draw_buf; disp_drv.full_refresh 1; lv_disp_drv_register(disp_drv); static lv_indev_drv_t indev_drv; lv_indev_drv_init(indev_drv); indev_drv.type LV_INDEV_TYPE_POINTER; indev_drv.read_cb touch_read; lv_indev_drv_register(indev_drv); ui_create(); // Create LVGL UI // Create LVGL task handler in separate task xTaskCreate(lvgl_task, lvgl_task, 4096, NULL, 5, NULL); // Keep main task alive while (1) { vTaskDelay(pdMS_TO_TICKS(100)); } } // LVGL Task static void lvgl_task(void *arg) { while (1) { lv_timer_handler(); // LVGL main loop vTaskDelay(pdMS_TO_TICKS(10)); } }